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From: "Måns Rullgård" <mans@mansr.com>
To: tsepp2000@web.de
Cc: sox-users@lists.sourceforge.net
Subject: Re: sox/mansr: DSD to PCM
Date: Thu, 21 May 2020 15:12:24 +0100	[thread overview]
Message-ID: <yw1xftbtz8af.fsf@mansr.com> (raw)
In-Reply-To: <trinity-ccf17c5d-e896-481d-8c46-9cde0e9ee366-1589966260167@3c-app-webde-bs59> (tsepp's message of "Wed, 20 May 2020 11:17:40 +0200")

tsepp2000@web.de writes:

> My question: Because we use this conversion to convert music files, which
> are basically of the very best quality, in a way that goes very far
> (conversion with influence of noise, time, gain and more ...), a
> discussion with a 360 degree view of all phenomena would be very helpful,
> how this can best be done with Sox to get an adequate (here) PCM file. The
> standard procedure with Xrecode3, for example, is not optimal.

The 'rate' effect with no special options should give good results.
Conversion of DSD64 to a rate higher than 48 kHz will end up with some
ultrasonic noise.  If you don't like this, you can reduce it with an
additional low-pass filter.  That's all there is to it.

-- 
Måns Rullgård


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  reply	other threads:[~2020-05-21 14:12 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-20  7:46 sox/mansr: DSD to PCM tsepp2000
2020-05-20  8:16 ` Måns Rullgård
2020-05-20  9:17   ` tsepp2000
2020-05-21 14:12     ` Måns Rullgård [this message]
2020-05-21 16:44       ` tsepp2000
  -- strict thread matches above, loose matches on Subject: below --
2020-05-19 13:18 tsepp2000
2020-05-19 20:22 ` Måns Rullgård

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