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From: tsepp2000@web.de
To: sox-users@lists.sourceforge.net
Subject: Re: sox/mansr: DSD to PCM
Date: Thu, 21 May 2020 18:44:00 +0200	[thread overview]
Message-ID: <trinity-bee39973-a528-4c56-a023-e2eb577b9003-1590079440804@3c-app-webde-bs62> (raw)
In-Reply-To: <yw1xftbtz8af.fsf@mansr.com>

Thank you Mans for your efforts. My mistake. I'm in the totally wrong forum.

Regards
Thomas


> Gesendet: Donnerstag, 21. Mai 2020 um 16:12 Uhr
> Von: "Måns Rullgård" <mans@mansr.com>
> An: tsepp2000@web.de
> Cc: sox-users@lists.sourceforge.net
> Betreff: Re: sox/mansr: DSD to PCM
>
> tsepp2000@web.de writes:
> 
> > My question: Because we use this conversion to convert music files, which
> > are basically of the very best quality, in a way that goes very far
> > (conversion with influence of noise, time, gain and more ...), a
> > discussion with a 360 degree view of all phenomena would be very helpful,
> > how this can best be done with Sox to get an adequate (here) PCM file. The
> > standard procedure with Xrecode3, for example, is not optimal.
> 
> The 'rate' effect with no special options should give good results.
> Conversion of DSD64 to a rate higher than 48 kHz will end up with some
> ultrasonic noise.  If you don't like this, you can reduce it with an
> additional low-pass filter.  That's all there is to it.
> 
> -- 
> Måns Rullgård
>


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  reply	other threads:[~2020-05-21 16:44 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2020-05-20  7:46 sox/mansr: DSD to PCM tsepp2000
2020-05-20  8:16 ` Måns Rullgård
2020-05-20  9:17   ` tsepp2000
2020-05-21 14:12     ` Måns Rullgård
2020-05-21 16:44       ` tsepp2000 [this message]
  -- strict thread matches above, loose matches on Subject: below --
2020-05-19 13:18 tsepp2000
2020-05-19 20:22 ` Måns Rullgård

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