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From: John Austin <john@astrangergravity.com>
To: Taylor Blau <me@ttaylorr.com>
Cc: "Randall Becker" <rsbecker@nexbridge.com>,
	"Ævar Arnfjörð Bjarmason" <avarab@gmail.com>,
	id@joeyh.name, git@vger.kernel.org,
	"brian m. carlson" <sandals@crustytoothpaste.net>,
	"Lars Schneider" <larsxschneider@gmail.com>,
	pastelmobilesuit@github.com
Subject: Re: Git for games working group
Date: Mon, 24 Sep 2018 08:34:44 -0700	[thread overview]
Message-ID: <CA+AhR6cyNqPW7YvEdanv_vA=T2oLrUm2ZyMZjLLFtdx8B+dqYQ@mail.gmail.com> (raw)
In-Reply-To: <20180924140122.GC68796@syl>

Perhaps git-global-graph is a decent name. GGG? G3? :). The structure
right now in my head looks a bit like:

Global Graph:
     client - post-commit git hooks to push changes up to the GG
     git server - just the standard git server configuration
     query server - replies with information about the current state of the GG

Locks Pre-Commit:
     client - pre-commit hook that makes requests to the GG query server

For cross-platform compatibility, the Global Graph client and the
Locks/Conflicts client are the pieces that need to be use-able on all
platforms. My goal is to keep these pieces as simple as possible. I'd
like to at least start prototyping these in Rust, hopefully in a way
that can either be easily ported or easily re-implemented in C later
on, once things are feature-frozen.

For LFS, The main points of integration with I see are:
    -- bundling of packages (optionally install this package with a
normal LFS installation)
    -- `git lfs locks` integration. ie. integration with the read-only
control of LFS

If we push more of the functionality into the gg query server, the
integration with `lfs locks` could be simple enough to be a couple of
web requests. That might help avoid integration issues.

> we strictly avoid using CGo
What's the main reason for this? Build system complexity?
On Mon, Sep 24, 2018 at 7:37 AM Taylor Blau <me@ttaylorr.com> wrote:
>
> On Sun, Sep 23, 2018 at 12:53:58PM -0700, John Austin wrote:
> > On Sun, Sep 23, 2018 at 10:57 AM Randall S. Becker
> > <rsbecker@nexbridge.com> wrote:
> > >  I would even like to help with your effort and have non-unixy platforms I'd like to do this on.
> > > Having this separate from git LFS is an even better idea IMO, and I would suggest implementing this using the same set of build tools that git uses so that it is broadly portable, unlike git LFS. Glad to help there too.
> >
> > Great to hear -- once the code is in a bit better shape I can open it
> > up on github. Cross platform is definitely one of my focuses. I'm
> > currently implementing in Rust because it targets the same space as C
> > and has great, near trivial, cross-platform support. What sorts of
> > platforms are you interested in? Windows is my first target because
> > that's where many game developers live.
>
> This would likely mean that Git LFS will have to reimplement it, since
> we strictly avoid using CGo (Go's mechanism to issue function calls to
> other languages).
>
> The upshot is that it likely shouldn't be too much effort for anybody,
> and the open-source community would get a Go implementation of the API,
> too.
>
> Thanks,
> Taylor
>


  reply	other threads:[~2018-09-24 15:35 UTC|newest]

Thread overview: 35+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-09-14 17:55 Git for games working group John Austin
2018-09-14 19:00 ` Taylor Blau
2018-09-14 21:09   ` John Austin
2018-09-15 16:40     ` Taylor Blau
2018-09-16 14:55       ` Ævar Arnfjörð Bjarmason
2018-09-16 20:49         ` John Austin
2018-09-17 13:55         ` Taylor Blau
2018-09-17 14:01           ` Randall S. Becker
2018-09-17 15:00           ` Ævar Arnfjörð Bjarmason
2018-09-17 15:57             ` Taylor Blau
2018-09-17 16:21               ` Randall S. Becker
2018-09-17 16:47             ` Joey Hess
2018-09-17 17:23               ` Ævar Arnfjörð Bjarmason
2018-09-23 17:28                 ` John Austin
2018-09-23 17:56                   ` Randall S. Becker
2018-09-23 19:53                     ` John Austin
2018-09-23 19:55                       ` John Austin
2018-09-23 20:43                       ` Randall S. Becker
2018-09-24 14:01                       ` Taylor Blau
2018-09-24 15:34                         ` John Austin [this message]
2018-09-24 19:58                           ` Taylor Blau
2018-09-25  4:05                             ` John Austin
2018-09-25 20:14                               ` Taylor Blau
2018-09-24 13:59                     ` Taylor Blau
2018-09-14 21:13   ` John Austin
2018-09-16  7:56     ` David Aguilar
2018-09-17 13:48       ` Taylor Blau
2018-09-14 21:21 ` Ævar Arnfjörð Bjarmason
2018-09-14 23:36   ` John Austin
2018-09-15 16:42     ` Taylor Blau
2018-09-16 18:17       ` John Austin
2018-09-16 22:05         ` Jonathan Nieder
2018-09-17 13:58           ` Taylor Blau
2018-09-17 15:58             ` Jonathan Nieder
2018-10-03 12:28               ` Thomas Braun

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