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From: "Randall S. Becker" <rsbecker@nexbridge.com>
To: "'John Austin'" <john@astrangergravity.com>
Cc: "'Ævar Arnfjörð Bjarmason'" <avarab@gmail.com>,
	id@joeyh.name, "'Taylor Blau'" <me@ttaylorr.com>,
	git@vger.kernel.org,
	"'brian m. carlson'" <sandals@crustytoothpaste.net>,
	"'Lars Schneider'" <larsxschneider@gmail.com>,
	pastelmobilesuit@github.com
Subject: RE: Git for games working group
Date: Sun, 23 Sep 2018 16:43:21 -0400	[thread overview]
Message-ID: <000801d4537e$19351180$4b9f3480$@nexbridge.com> (raw)
In-Reply-To: <CA+AhR6c+D84sHhABRm4xf=5RWnpVEBXMXzdQxipYMS5bmkw9iQ@mail.gmail.com>

On September 23, 2018 3:54 PM, John Austin wrote:
> On Sun, Sep 23, 2018 at 10:57 AM Randall S. Becker
> <rsbecker@nexbridge.com> wrote:
> >  I would even like to help with your effort and have non-unixy platforms I'd
> like to do this on.
> > Having this separate from git LFS is an even better idea IMO, and I would
> suggest implementing this using the same set of build tools that git uses so
> that it is broadly portable, unlike git LFS. Glad to help there too.
> 
> Great to hear -- once the code is in a bit better shape I can open it up on
> github. Cross platform is definitely one of my focuses. I'm currently
> implementing in Rust because it targets the same space as C and has great,
> near trivial, cross-platform support. What sorts of platforms are you
> interested in? Windows is my first target because that's where many game
> developers live.

I have looked at porting Rust to my two mid-to-large platforms which do not have a Rust port. I would prefer keeping within what git currently requires without adding dependencies, but I'd be happy to take a Rust prototype and translate it. My need is actually not for gamers, but in similar processes that gamers use. The following dependences are not available on the two platforms I have in mind: g++ or clang; 
And cmake (despite efforts by people on the platform to do ports). This puts me in a difficult spot with Rust. I understand you might want to use Rust's implied threating, so I would be willing to do the pthread work to make it happen in C.

> > I would suggest that a higher-level grouping mechanism of resource groups
> might be helpful - as in "In need this directory" rather than "I need this file".
> Better still, I could see "I need all objects in this commit-ish", which would
> allow a revert operation to succeed or fail atomically while adhering to a lock
> requirement.
> > One bit that traditional lock-brokering systems implement involve forcing
> security attribute changes - so an unlocked file is stored as chmod a-w to
> prevent accidental modification of lockables, when changing that to chmod
> ?+w when a lock is acquired. It's not perfect, but does catch a lot of errors.
> 
> Agreed -- I think this is all up to how the query endpoint and client is
> designed. A couple of different types of clients could be implemented,
> depending on the policies you want in place. One could have strict security
> that stored unlocked files with a-w, as mentioned. Another could be a
> weaker client, and simply warn developers when their current branch is in
> conflict.

Regards,
Randall


  parent reply	other threads:[~2018-09-23 20:43 UTC|newest]

Thread overview: 35+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-09-14 17:55 Git for games working group John Austin
2018-09-14 19:00 ` Taylor Blau
2018-09-14 21:09   ` John Austin
2018-09-15 16:40     ` Taylor Blau
2018-09-16 14:55       ` Ævar Arnfjörð Bjarmason
2018-09-16 20:49         ` John Austin
2018-09-17 13:55         ` Taylor Blau
2018-09-17 14:01           ` Randall S. Becker
2018-09-17 15:00           ` Ævar Arnfjörð Bjarmason
2018-09-17 15:57             ` Taylor Blau
2018-09-17 16:21               ` Randall S. Becker
2018-09-17 16:47             ` Joey Hess
2018-09-17 17:23               ` Ævar Arnfjörð Bjarmason
2018-09-23 17:28                 ` John Austin
2018-09-23 17:56                   ` Randall S. Becker
2018-09-23 19:53                     ` John Austin
2018-09-23 19:55                       ` John Austin
2018-09-23 20:43                       ` Randall S. Becker [this message]
2018-09-24 14:01                       ` Taylor Blau
2018-09-24 15:34                         ` John Austin
2018-09-24 19:58                           ` Taylor Blau
2018-09-25  4:05                             ` John Austin
2018-09-25 20:14                               ` Taylor Blau
2018-09-24 13:59                     ` Taylor Blau
2018-09-14 21:13   ` John Austin
2018-09-16  7:56     ` David Aguilar
2018-09-17 13:48       ` Taylor Blau
2018-09-14 21:21 ` Ævar Arnfjörð Bjarmason
2018-09-14 23:36   ` John Austin
2018-09-15 16:42     ` Taylor Blau
2018-09-16 18:17       ` John Austin
2018-09-16 22:05         ` Jonathan Nieder
2018-09-17 13:58           ` Taylor Blau
2018-09-17 15:58             ` Jonathan Nieder
2018-10-03 12:28               ` Thomas Braun

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